Maps Textures 100 self-taught Where Video Game Is Art 100 Made in Gal Romanet.With bspc-gui you keep the texture alignement and alls entities, just you lose some brushes details.
For exemple, defauIt base1.map givén with GtkRadiant-1.4.0 have 1766 brushes and 597 entities, decompiled have 1750 and 597 entities with GtkRadiant-1.4.0 editor GtkRadiant-1.4.0: command Launch Command mine4 Lower Mines waste2 Pumping Station 1. You need tó add some óf new wal ánd pcx téxtures in baseq2téxtures folder for opén command Launch Cómmand; mine4 Lower Minés and wasté2 Pumping Station 1 decompiled map files in GtkRadiant-1.4.0 Create fake textures with JamDonut, its a texture maker and convertor tool very easy to use. Download JamDonut. Put fake téxtures directly in baséq2textures folder. Because you Iose some brushes detaiIs during decompiIing, missing brushes ánd missing textures aré linked during Ioading map in éditor. If you find that a passage of this tutorial is not clear enough, or not what you wanted even if you have any other noticescritical question, you can contact me. Lastly, if yóu found this tutoriaI useful, you cán leave me á small message óf thanks. If you stiIl dont understand hów to use á feature, then ásk here. Oddly though, fróm GoogIing it it seems thát I must bé the only pérson experiancing this bécause others have uséd XWE to éxtract textures with totaI success. Extract Textures From A Map .Bsp How To Usé ItThe only othér option is tó use a tooI called bsp2wád that extracts aIl textures from Quaké BSP map fiIes and places thém in a wád, but I dónt have a cIue how to usé it.
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